Base Stats, Combat Stats are Equipment Cost located on the right side of the division template. These just reduce damage taken. https://www.guideoui.com/hearts-of-iron-4-division-templates-guide-2020 However, since most units that provide recovery also provide organization, these values usually balance each other out. It’s your unit’s ability to sustain combat. The division template system is one of the key mechanics of Hearts of Iron IV. After the fall of Britain, the world is your oyster. A Light Tank division whose armor is pierced is not the same thing as a regular infantry division when attacking. Duplicate: Create another division template just like this one without spending army experience, useful if you want to make a new division template while still keeping this one. Well because they are very cheap and thus their construction costs way less than for example building cruisers or even destroyers. Either way there is no doubt that you would be the most powerful nation and nobody could challenge your might. Absorbing damage that would otherwise have gone to a unit’s organization. with the new or not so new update for hearts of irons waking the tiger a special forces cap was added but things were changed making marine division templates even better along with paratrooper divisions by buffing org to almost double base infantry templates, these are the best space marine division templates for hearts of iron 4, they work with all nations from USA, Germany… By enabling a softer occupatin laws such as Civillian Oversight you can enable compliance to grow over time, giving you more resources, factories and manpower from the occupied state. Keep in mind that all of these operations do require a certain amount of fuel, so make sure you trade wisely and not with countries, with whom you need convoys to trade with. The 40 width divisions do more damage at the expense of having half the organization of 20 divisions because they have the same, but it’s only 1 division instead of 2 divisions, however they deal 4-5 times more damage, so the tradeoff for using 20’s is barely worth it. although an US Army infantry division didn’t have a dedicated anti-tank battalion like a German infantry division, but it had 57 anti-tank guns whereas the German division had only a few more with 75, but some these were also part of the recon battalion, so one might argue that the US Army Infantry division should have a dedicated anti-tank unit in-game if the German … You just select what kind of division you want to garrion that region and the manpower and equipment will be automatically deducted from your stockpile. When the enemy cannot pierce, you take 50% less damage, 50% less organization loss and you deal 50% more organization loss to the units you are facing, this bonus is applied to your entire division. – A division template may be specified as reserve, regular, or elite. Like. Do not worry, if your naval invasion does not start right away. The amount and type of damage that you take depends on the percentage of the hardness of your division, that can range from 0% to 100%. Air Attack: A unit’s ability to shoot at planes. Leaderboard. Have you ever thought about what would have happened if instead of the Allies winning the war, the Axis were the ones to proclaim victory? You can edit division templates by going to: Recruit & Deploy: Then click “Edit” on the desired division. Reconnaissance: High reconnaissance increases the chances of a unit to pick a combat tactic that better counters the enemy’s chosen tactic. There is a limit as every defense can only reduce 1 point of enemy attack. With the remaining 6 divisions, 3 of which are fully equipped tank regiments, you shall make a naval invasion order from Hamburg directly to Dunkirk and Calais. You only need 1 heavy tank to get the majority of armor at the cost of speed. Both Radar and Air Superiority in a region provide Naval intelligence. Worse, if ressistance in a state reaches over 90% you are at risk of open rebellion. As for the cavalry, they serve no purpose no more, except to defend your land border with France and you can later delete them for the manpower and equipment. So if you are fighting in the jungle, desert or mountains you will suffer a lot of attrition. Edit ... Show all. Entrenchment: Affected only by the Engineer Company support battalion, Entrenchment affects how much and how fast a unit gets entrenched. Hard Attack: A unit’s ability to deal hard damage to tanks and mechanized units. It will allow you to semi-reliably stop enemy bombers while not engaging enemy Fighters head on. Most people like to have a line of 20’s as the front and then a smaller army of 40’s to do the pushing. It is entirely up to you. This in turn makes your enemy take more attrition damage so don’t underestimate 20’s defensive power, especially in wide theaters. Universally speaking, higher values are better except for Weight, Supply Use and Combat Width. It is going to help you a lot with the factory output and the construction speed. The amount of garrison required for a state is listed as a fraction between the divison template assigned to garrison that state. It begins with Conscription Law at … False there is too 90 training time for raw infantry, the are very week but as garnizon they are perfect. They only change with the use of a Field Hospital battalion. How does the new mechanic of ressistance and compliance work? Supply Use: How much supply use your units use (press F4 in game to see the supply lines), which directly translates to how many units you can have in any given province. Below is a searchable list of all event names and event codes from Hearts of Iron 4 on Steam (PC / Mac). ... germany.999 [From.GetName] seeks to join the [Root.GetFactionName] generic.2 [alliance_inviter.GetName] welcomes us to the [alliance_inviter.GetFactionName] And as long as your setup can handle it, you’re going to want to download and install all 5 of AdamosTomatos’ texture packs. Still good in low supply areas like Africa or Asia. However, with Anti-Tank support unit a 10 INF will get 20 piercing so your 15 armor light tank divisions won’t get the armor protection and take the full damage. These are the stats for the 7 Infantry – 2 Artilery division from above. 40 width 14/4 divisions > 14 infantry and 4 artillery battalions. Adding extra information about how tank divisions work, why they are effective, how garrissons, sea and air work. Then you take, for example 15, horse divisions and simple flood into Czechoslovakia. Detection chance and bombing damage are decreased at night. It is really important to put them on convoy escort, otherwise it may not work. Eventually you will encounter opposing divisions that can pierce you and a pierced tank division won’t be able to win sustained battles even with their higher breakthrough because of their lower HP and organization. Show all. BROKEN/OP: 40 width 13/4/1 divisions “Space Marines” > 13 infantry, 4 artillery and 1 Heavy Tank Destroyer battalion. You will find out why in the following part of the guide, where I briefly explain the overall strategy. We can puppet them later via the focus „Integrate war economies “. B) Use softer occupation laws for long-term benefits with low costs to suppress ressistance but also low taken resources and factories until the population grows compliance. Division templates can be created and modified by the player using spending army . A 6 LT2 4 MOT division has 112 HP and 30 organization, compared to a 10 INF division’s 250 HP and 60 organization. Every such state will grow in ressistance, you want to keep ressistance as low as possible because it will reduce the change for sabotage in that region as well as loss of men and equipment from your garrisoning troops. So if you have a state with 0.15 then you could defend that region with so much less troops, but if you have a state with 1.50 then you need to increase the number of units in the garrison division template you have. The 40 combat width aims to get the most out of its line units. Disbanded planes go back to your reserves. As a general rule, line-artillery units and armor take 500 men per unit in your division, infantry takes 1000 and motorized & mechanized take 1200. In Hearts of Iron 4 you may try and see for yourself in the article below or view it on my YouTube channel. That is why you are capable of creating and developing a large land army, as well as a challenging Air Force, but unfortunately you do not have enough naval dockyards (only 10) to compete with the british, french, american, and even italian naval production. Last, but not least we got to the point, when we have to talk about the importance of the focuses, so fear not, I have prepared a list for them as well. Soft Attack: A unit’s ability to deal damage. When you make many units of 10 combat width, you increase the density of support battalions on the field, effectively increasing your entire army’s effectiveness at no additional cost of combat width. Home > Guides > Hearts of Iron IV 4 – Recommended Division Templates. You can update the guide here if you wish. Either way they aren’t in any way a threat, so you might as well let the war on and then naval invade them separately or make Anschluss and then fight them through Slovakia. So, let’s get started, the adapted setup for the German Infantry Division from 1940is as follows: Due to the high number of more than 70 anti-tank guns, I recommend to use 2 regular anti-tank battalions and … They will also shoot down close air support engaged. Hardness greatly reduce damage infantry/mediums can do, defense helps protect from counter attack, and HP reduces losses. 40 width & 20 width > 40 width is stronger in most situations. 1 German Infantry Division 1940  2 Polish Infantry Division 1939  3 Soviet Rifle Division 1941  4 American Infantry Division 1943  5 British Infantry Division 1939  6 Italian Infantry Division 1940  7 French Infantry Division 1940  8 Japanese Infantry Division 1940 Standard B  9 Romanian Infantry Division 1941  Share Share by Tuggra505. This is a time listed in days, but since Armor = 180, Infantry = 120, you just have to take this value as it is. 40 width 15/5 division with medium and motorized. As a general rule: Infantry has very low soft attack, tanks have pretty low soft attack, artillery and SPG units have insanely high soft attacks. You could have at least credited the original author, Akfiz. Bear in mind, that you should use this strategy only with France, because even though they have a larger navy, you still might be able to complete your naval missions like convoy raiding or supporting your naval invasions, but Britain possesses far larger and better equipped navy then both you and France combined, so this trick would not work with them, as they will annihilate your navy in a matter of days. A division of 6 Light Tanks and 4 Motorized has 52% Hardness. Infantry have 0% hardness, Motorized have 10% hardness, light tanks have 80% hardness and medium tanks have 90% hardness. USA is in 2nd place, and the USSR in 3rd place, neither with more than one hundred. Max Speed: The base maximum speed a unit can go, this value is usually lower due to terrain and infrastructure modifiers, however certain things increase this such as engineers. Germany starts off with approximately 30 divisions, 24 of them being full infantry with support companies, which are already trained to the highest possible level. It’s a good idea to have some hardness in your garrison division templates too as it mitigates damage from ressistance activity, Armored Cars are a good choice for this as they are quite easy to produce. Naturally a lower cost is better. No division AA only protect the divisions they are in and not the province or anything else. But if you go against armored divisions or infantry with Anti-Tank there will be a huge difference between the performance of Light tanks and Medium or Heavy Tanks. – Each division template can receive specific types of equipment if multiple types are available. The only thing you need to be aware of is micromanaging the tank divisions, but that is easy and you could do it without major issues. 1 Overview 2 Division Templates 3 Resources 4 Autonomy 5 Focuses and Research 6 Consisting of two states (Singapore and North Borneo), British Malaya begins on 12:00, 1 Jan, 1936 with 2 divisions of Infantry, 0 Military Factories, 0 Ships in its Navy, 0 Naval Dockyards, 0 Aircraft, 1 Civilian Factory, 25 Convoys and 50.8k Manpower. The naval invasion order won’t be removed and we can assign them back later after we are done with Czechoslovakia. With patch 1.9 on 25th February 2020, a new game mechanic was added, that you will have whether you have DLC or not – ressistance on occupied territory. Harsher laws will give you more military resources and factories from that state, but this comes at the cost of more garrison troops needed to keep ressistance under control. The goal being to provide an armor bonus against the majority of AI and maybe even player builds while providing piercing to beat up any armor that may be encountered along the way. And the answer is: Cavalry and Armored Cars. Another thing I forgot to mention regarding the air force and navy, be sure to group them up and exercise them, since all of the aircraft’s levels are ‘unexperienced’ and they would perform far more sufficient in combat, when their experience reaches the second or the third level. 20’s on the other hand might not do so much damage but will hold the line for longer. The same goes for the ships as well. Here is an example of a 7 Infantry – 2 Artilery division template: Reset: Reset the edits you’ve made but haven’t saved. If you have the ability to switch to partial mobilization or war economy during the war with France, then do it. Ace bonuses are tailored for that size and it makes it easy to move them around. Breakthrough: A unit’s ability to break the enemy units under attack. Similar activities from Community. Hearts of Iron 4 – Add Equipment Console How to Use? At first, it may sound horrifying, as we all have watched movies or at least played computer games (the most famous of them being “Wolfenstein”, in which this exact scenario is portrayed), but it could also be really interesting to know what would the world look like in such a different universe. The higher the tech and more tanks the better these are. This is the only tile from the entire german-czech border, that hasn’t got a fort in it. Then you take the infantry divisions, who were, till that moment, guarding your border and put them on a fallback line near Wilhelmshaven, so that when your tanks land in Calais, you can immediately send the infantry to the French port and thus reinforce the tanks. Clockwise from the north, Germany borders Denmark, Poland, Czechoslovakia, Austria, Switzerland, France, Luxembourg, Belgium and the Netherlands. Best to use what kind of equipment you have in excess for your garrison division templates and let the frontline division templates get the best equipment. If you spot a mistake then you are welcome to fix it. https://www.naguide.com/hearts-of-iron-iv-4-recommended-division-templates Quantity over quality. Germany starts off with approximately 30 divisions, 24 of them being full infantry with support companies, which are already trained to the highest possible level. Light Tank are good early game but you’re definetly not going to conquer the world with them once you get past the early part of the game. Well, Yugoslavia’s independence is guaranteed by both France and Czechoslovakia and it is easier for us to go to war with them via Yugoslavia, than using a war goal against the Czechs, because Czechoslovakia is also guaranteed by Romania, and we don’t want to go to war with them just know. Trickleback & Exp.Loss: Trickleback is how many casualties are returned to your manpower pool and exp.loss is how much experience is lost when these casualties are replaced by fresh men. A 1936 Light Tank has 15 armor while a 1936 medium tank has 60 armor, your division’s armor is equal to 30% of the highest armor in the division plus 70% of the average armor in the division. Carriers aren’t as good as Battleships but have a nice damage if they aren’t attacked from too many sources, you can strike with bomber and flighter Aircraft in land and annoy major powers. Keep spamming subs and reinforce your navy. Do not forget to convert the three non-tank divisions into tanks, because you will need their breakthrough capabilities later on. You might have to wait a couple of days, weeks or even a month or two. – Each division consists of up to 5 combat regiments and 5 support companies. A 1936 Light Tank has 15 armor while a 1936 medium tank has 60 armor, this is very imporant when it comes to piercing. Not very useful unless you have enough of it. As for research, it is simple just follow the list below and feel free to change the order of the things being researched if you choose so. Typically you want to keep this number as low as possible, but at no point should this be your main aim as it is hard to impossible to balance out. So if you fight 10 INF or 7 INF 2 ART divisions without Anti-Tank your Light Tanks will beat them easily. Recovery Rate: How fast your units will regain organization. A guide to mastering the German Reich in HoI4. 40 width 13/4/2 divisions > 14 infantry, 4 artillery and 2 anti-tank battalions. If you are unable to challenge enemy air superiority you should put your Fighters on “Intercept” mission. Type the name of a command into the search bar to instantly search our database of 172 HOI4 commands for the most recent version of the game on Steam (PC). Using AAR production as an indication of popularity, Germany is #1 with hundreds of AARs on the Paradox boards. Units with the highest piercing are tank destroyers followed by regular tanks. Colonies of France and England already start out the game with about 70% Compliance and therefore not much is needed to keep them in check. – Each combat regiment is composed of up to 5 battalions. Elite divisions will be prioritized for better equipment, followed by regular divisions and finally reserves. Next you have to select your bombers and your CAS and put them on naval strike, so that you can hit a couple of the enemy vessels and help cleaning the path for your naval invasion. Remember the naval invasion order, we set up back then? Hearts of iron 4 console commands and secret events, 3 on artillery, as for this strategy we want need them that much, 1 on close air support (later in the guide I might be referring to this type of aircraft as simply “CAS”). The way the game mechanics work, is that, it is more important to have a larger number of vessels in a certain aquatorial region than your enemy, in order to achieve naval superiority in the short term. Most people, and especially the AI, build an army consisting 90-100% of infantry, infantry is very soft and thus soft attack is one of the very most important stats you look at. Now let us begin with the actual preparations. Normally, it is better to start off by building civilian factories in the regions with the highest infrastructure, but for this guide, it might be better to build 8 military factories in Rhineland, Wurttemberg, Brandenburg and Westfalen and then focus on improving the levels of infrastructure in Rhineland and Moselland in order to gain more resources as these provinces are the richest in Germany, when it comes to obtaining steel and aluminum. 20 width 7/2 divisions > 7 infantry and 2 artillery battalions. Your forces will still suffer air superiority penalties. Estimated Production Cost: The minimum and maximum estimated production cost of a unit. Write something about yourself. In order to make a successful „Sea Lion “operation, just use the paratroopers and reduce their template a little, so that you can train more of them. , higher values are better except for Weight, supply use, but then without any meaning. 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